![]() I use LudicSavant and AureusFulgen’s DPR Calculator (v2.51) to calculate a characters DPR and many other things. Photo courtesy Carla Bumstead Maths MatterĪ Champion Fighter will destroy many classes in a fight. So if new players shouldn’t play this, why is it actually quite good and why should you try it? A Champion Fighter is much more dangerous than it might look at first glance. New players don’t love this class for its simplicity. Oh, I get another fighting style? It’s pretty bland. Improving critical strikes is great but not interesting. It is a fighter fighter – a blank slate, within a blank slate. So then what about Champion Fighters specifically? The Champion Fighter suffers from the “boring of the boring” problem. If you think they cannot use spells, watch them try to understand all the feats and how to use them.Ĭhampion Fighter Build in 5e – A Boss Blank Slate This is a big issue with fighters for new players. But it also lets you use feats to make your character even more unique. It’s already a class made to be versatile and have many different kinds of builds. Having so many ASIs means they get so many feats. Two levels give you an action surge and one gives you a fighting style. ![]() Why is this so important? Because of feats! Veteran players quickly start to multiclass and use feats. They get a whole two more than the average class. Feats!Ī fighter’s best ability is their ASI (ability score improvement). A fighter is great for role playing because they are blank slates. Why? Because they are both great at combat, having strong DPR (damage per round), AND great roleplaying classes. Most veteran players will tell you fighters are amazing. (Who guessed it?) And they don’t feel that way when all they do is attack less, do less damage, have less health, and less AC then a lot of people at the table. What new players actually wants is to be heroes. However, I find that, usually, this issue of players having too many things they don’t understand comes more from having too many players and a bad DM. New players will understand what is happening in-game better when they have the abilities in front of them spelled out perfectly. They’ll ask “Why don’t I have these crazy abilities? I want to be able to summon a storm from the sky.” A Champion Fighter is great for players of ALL experience levels.īut let’s be real, no matter what, new players still will be sitting there in confusion as they notice any spellcaster at the table flinging spells. Getting so many extra attacks, a bit of healing, and buffing saving throws while augmenting their attacks with extra abilities means that a new player can spend their turn understanding all of the other rules of D&D instead of barely understanding their class. True, they don’t have a massive list of features a new player has to sift through whenever it’s their turn. However, it appears far too many of us think it’s for beginners because they don’t have much to worry about. The fighter, as a class, is considered great for new players – especially the Champion Fighter. To be clear, a Champion Fighter is a subclass that can be chosen at level three in the fighter class. You don’t know what seasoned players want either. If you think a champion fighter build can’t compete, you clearly don’t know what new players want. ![]() ![]() Experienced players want something with lots of abilities, and Champion Fighter can’t compete with other classes? That is not true. Apparently, the thinking is that – because they are so basic, boring and “easy” – more experienced players have no interest in them. When I hear, or read, that Champion Fighters are only for beginners, my blood boils. A Champion Fighter build in 5e is outstanding no matter what level D&D player you are. I hear all the time that Champion Fighters are really only for new players.
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